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Glimmer Book 2 — Building Complete Z80 Games

This book applies the language and reactive model developed in Glimmer Book 1. Skyfall is built from its declarations through to a playable matrix game, Tetro shows how the same ideas support a larger codebase, and Rushlight carries them to the TMS9918 video display processor.

The chapters assume that you can read Z80 assembly and understand Glimmer facts, moments, rules, phases, timers, resources, parts and cards.

Chapters

  1. Building Skyfall
  2. Reading Tetro
  3. The TMS9918 Profile
  4. Building Rushlight
  5. Two Displays, One Language

Reference

The Glimmer reference covers declarations, both display profiles, the build and debugging commands, and the generated AZM source.