Glimmer Book 2 — Building Complete Z80 Games
This book applies the language and reactive model developed in Glimmer Book 1. Skyfall is built from its declarations through to a playable matrix game, Tetro shows how the same ideas support a larger codebase, and Rushlight carries them to the TMS9918 video display processor.
The chapters assume that you can read Z80 assembly and understand Glimmer facts, moments, rules, phases, timers, resources, parts and cards.
Chapters
Reference
The Glimmer reference covers declarations, both display profiles, the build and debugging commands, and the generated AZM source.